Cataclsym Beta build 12942 brings more achievements, titles and T11 armor sets

MMO-Champion has datamined the WoW Catacysm beta build 12942 and has discovered a truck load of new player achievements, guild achievements, profession achievements, player titles, spell changes, a new Alliance lion mount and the long-awaited Tier 11 armor set bonuses for all classes. Complete details can be found on MMO-C's page.

Ghostcrawler on tuning Cataclysm instances for healing classes

Q u o t e:
What happened to the kinder/gentler damage vs. health model that we were promised in Cata? And presumably these are normal instances which shouldn't require the best possible lower level gear before entering an 85 instance. Are we expected to farm 83-84 instances before setting foot in 85 instances even on normal?

The normal dungeons require a little more crowd control than many LK players are typically used to, but they aren't intended to be brutal. You shouldn't need to farm a lot of gear before stepping into one. Keep in mind that feedback is going to be all over the place in a beta. Some players are heading into dungeons they know nothing about and getting frustrated when someone can't immediately explain the boss mechanics to them. Some just have no sense in investment since this isn't their "real" character (such irony). Some of the bosses are overtuned and some of the class abilities are undertuned at this stage. Because Uldum and Twilight don't have quest rewards yet, there are also some folks who are just really undergeared. Half your glyphs probably don't work. The new enchants aren't readily available. And so it goes. That sort of thing will all get ironed out over the next several weeks.

You shouldn't have huge mana problems in a normal dungeon. Your middle heal should get you through most of it just fine. You'll have to use more of your emergency heals in the heroics and raids, and you'll also be expected to gear up a little more for the heroics and raids. In Burning Crusade, players went and finished the Shadowmoon quest lines or got their reps to Exalted or maxed out their trade skills in order to have the best gear available for the heroics and raids. That is our model for Cataclysm.

Q u o t e:
They totally missed the mark when it came to tuning in WotLK. GC admitted that they caved in to QQ when it came to mana costs, for example.

I read every blue post most every day, and never recall him saying this. Feel free to post a source if I'm wrong. The devs have always held the stance that, while they do listen to feedback, will generally make decisions that are best for the game, not based on qq.

This is fairly accurate. Spell costs were more expensive when LK was in beta but we later backed off of it. That isn't the entire reason that the heroic dungeons and raids ended up a little easier than we intended. It was a combination of a lot of things: we got better at designing talents (fewer wasted points), glyphs offered a lot of additional player power, little things like the gathering skill buffs, most raid buffs going raid wide, every spec had access to mana-efficient AE, more survivability tools, specs that historically didn't raid much suddenly out there contributing their unique abilities, etc. etc.

Q u o t e:
I also remember us being told that ICC tank damage would seem less spiky so that tanks wouldn't always in such risk of near insta-death. Anyone else remember that?

I also remember being before the release of WotLK that Pallies would be fine without AoE heals because there would not be as much AoE damage. Then we got smothered in AoE damage. Remember that one too?

It feels like you're mostly just trying to play gotcha here, but I would characterize the above two statements as follows.

We added an avoidance penalty to Icecrown so that we could lower boss spike damage. It was still quite spikey. Now imagine would it would have been without those avoidance penalties. Bosses would have had to hit that much harder in order to compensate for missing so often. I even said at the time that a better long-term solution would be to boost health pools across the board (even for PvP), but that was such a big change that we worried it would take too many patches to get right.

On the paladin issue, our LK model was that healers were still pretty specialized. You want a paladin for tank healing and you want a Holy priest or Resto druid for AE healing. We thought that paladins had enough tools to heal when they were the only healer (i.e. in 5 player dungeons), and that was generally true, though paladin players did have trouble with heroic Loken early on. Since paladins didn't need to solo heal raids and since we didn't want to encourage raids to bring 2 paladins for their 2 healers, we thought that was sufficient. In Cataclysm we are backing off of that even more and trying to make all the healers more well rounded.

New L85 gear datamined from Cataclysm beta

MMO-Champion has datamined new gear from the Cataclysm beta. This loot drops from level 85 instances in normal mode. The stats are quite impressive and may give you an idea of the kinds of creatures you will be up against that require these buffed items. Keep in mind that we saw this same kind of jump in gear stats from Burning Crusade when Wrath launched. This kind of mudflation is typical for stat progression-based MMOs.

Cataclysm Profession, Player and Guild achievements in Beta Patch 12857

Last week WoW Cataclysm Beta Patch 12857 was discovered at MMO-Champion along with a very long list of new Player Achievements, Guild Achievements and Profession changes based on the new content. The Player Achievements were mainly new Realm Firsts for the new level cap and Heroic versions of pre-Cataclysm. The Professions Achievements were only four in number and relate to the new Archaeology profession.

The Guild Achievements are the most extensive. They range from the relatively easy Profit Sharing to the insanely time-consuming We Are Hardcore. Kills, loot, raid bosses, professions, PvP and more are covered by these achievements.

Professions got an update in this patch also. Archaelogy got a number of created items including the Fossilized Hatchling pet and various other components whose purpose is not yet clear. Inscription also received a number of new recipes including ones to recreate hard to find recipes for other professions.

Screenshots of new Cataclysm underwater dungeon, Throne of the Tides

WoW.com continues to post galleries showing off the new zones coming in the World of Warcraft: Cataclysm expansion. Writer Matthew Rossi has posted a visual tour of the Throne of the Tides underwater 5-man showing off the naga, the new architecture and plenty of eye candy.

Throne of the Tides zone info

The Throne of the Tides is a level 80 underwater dungeon in the Cataclysm expansion. It is one of two 5-man dungeons included in the level 78-82 Vashj'ir zone, the other 5-man being Abyssal Maw.

WoW Cataclysm closed beta has begun

Today Blizzard has announced the beginning of closed Beta for its Cataclysm expansion. And confirmed that there is no more NDA so expect a flood of beta information over the next few days.

IRVINE, Calif. – June 30, 2010 – Blizzard Entertainment announced today that the closed beta test for Cataclysm, its highly anticipated new expansion for World of Warcraft®, has begun. The company has started issuing invitations to participate in the testing process to a wide range of players from around the world who signed up via their Battle.net® accounts. While enjoying an early look at the game, beta testers will provide valuable feedback to help Blizzard Entertainment find bugs, address balance issues, and polish the new content.

"Our focus with Cataclysm has been to build on the knowledge we've gained through the previous expansions to deliver the best, most compelling World of Warcraft content for our players to date," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Gathering focused feedback during the beta test will go a long way in helping us reach that goal when we launch Cataclysm later this year."

Cataclysm is the third expansion for World of Warcraft, the most popular subscription-based massively multiplayer online role-playing game in the world. The first two expansions, The Burning Crusade® and Wrath of the Lich King®, each shattered PC game sales records upon their release. In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races — worgen and goblins — will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they'll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.

[Cataclysm] Path of the Titans removed, major Blizzard press event

In a very large and important press event given to official fan sites, Blizzard announced that Path of the Titans has been removed from the development of Cataclysm.  There are numerous additional details that everyone should be aware of.  Check out the coverage at WoW.com and at Wowhead.

Cataclysm professions official preview released

WoW EU blue poster Wryxian posted a preview of profession changes in Cataclysm on the official forums yesterday.

While the Cataclysm updates to many of the professions are still deep in development, we wanted to share some of the work that's been going on, as well as a high-level look at any lessons learned or changes to their underlying philosophies during the design process. Please be aware that not all professions have the same extent of information available right now, but each is receiving the same love and attention as the next.

Take heed of these teasers as you look forward to your new rank of Illustrious Grand Master!

Please enjoy!

General

  • Perks will continue to exist across all professions, and will upgraded appropriately.

Blacksmithing, Leatherworking, and Tailoring

  • Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so you're not just, for example, creating 10 pairs of boots that are all exactly the same.
  • Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.
  • We didn't feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions we've found systems that work better to this end, such as simply making recipes available that you can earn over time.
  • To follow up the previous change, all items that required a specialization are now useable by anyone.
  • Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes — each with their own material components and a long cooldown.
  • All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.

Alchemy

  • New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
  • New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
  • New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
  • All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
  • New Alchemist Stone.

Enchanting

  • In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
  • An enchanter vanity pet is being added.

New Cataclysm weapon enchantment preview:

  • Avalanche — Chance to deal Nature damage on melee hit/spell hit.
  • Elemental Slayer — As expected, this enchantment helps players deal devastating damage to elemental creatures.
  • Hurricane — A stacking haste proc.
  • Heartsong — Mana regeneration through increased Spirit when chain-casting spells.
  • Many more maximum-level enchantments are still in progress.

Engineering

  • Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
  • In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.

Inscription

  • With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
  • Minor glyphs are woefully uneven from one class to the next right now, so they're a focus for us to clean them up and try to ensure that everyone has minor glyphs they're excited about.
  • New Darkmoon Cards will be added, with hopes they'll all be as awesome as the Greatness card.
  • We'll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we'll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
  • New and more desirable off-hand and relic recipes will be added.

Jewelcrafting

  • Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
  • New Jewelcrafting dailies will be introduced.
  • Many cuts are being added to support the new Mastery stat.
  • Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
  • Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).

Herbalism, Skinning, and Mining

  • All Cataclysm herbs have the chance of containing Volatile Life.
  • There won't be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.

Herb Example:

  • "Heartblossom — Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first."
  • Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.
  • Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.
  • Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.
  • Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.
  • Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.
  • Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.
  • We like the gathering perks as they are; not a game-changing bonus but something themed and fun. But as all tradeskills are in the design stages these are still being discussed to a degree.

Cooking

  • Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.
  • We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.

First Aid

  • Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.
  • Three new bandages! That's right: THREE!

Bandage preview:

  • "Dense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.

Fishing

  • Lots of new fish and other fun items to catch! Fish are still used to make premium food.
  • New fishing dailies.

[Cataclysm Beta leak] Female Worgen models

Allison Robert at WoW.com has collected a few YouTube videos and links to screenshots of the current version of the Female Worgen playable race. These images are taken from the Friends and Family beta client and may not be the final form.

Cataclysm zone Halls of Origination previewed by Blizzard

Blizzard published an official overview of the level 85 5-man dungeon coming in Cataclysm, Halls of Origination. Located in Uldum, the Titan constructed dungeon has four wings hold seven bosses. The wings are Chamber of Prophecy, Tomb of the Earthrager, The Vault of Lights and Seats of the Keepers. More information about these new 5-mans will come to light as the beta continues.

WoW Cataclysm beta leaks hit the Internet

On Thursday, MMO-Champion got ahold of the WoW Cataclysm Friends and Family client and datamined it. Screenshots of the new Worgen and Goblin zones, revamped Azeroth zones, weapons and NPC models and more are available on his site for those who want spoilers.

Ghostcrawler explains skill leveling in Cataclysm

World of Warcraft designer Greg "Ghostcrawler" Street chimed in on a Rogue leveling thread on the official forums today to give some insight into the changes coming to skill gain in Cataclysm:

1. The gain is every level. You don't have to reach certain milestones for your Shadow Bolt damage to increase. One of the scaling problems we have currently is that any spell without a level 80 rank starts to fall behind. Imagine Shadow Bolt just has 85 (free and automatic) ranks.

2. We changed the level at which you get abilities, in some cases dramatically. Currently, you get showered with abilities at low level, many of which aren't even useful when soloing. By sliding these around we have every class to where you get an ability about every odd level. There are still some dry spells for some classes, but then you have talents and other things that fill in some blanks.

3. Related, the spell book tells you at what level you will get future abilities so you can plan accordingly. In addition, when you ding, the UI tells you not only about newly available spells, but also systems and mechanics not tied to your class trainer, such as the ability to train riding, dual spec or use Dungeon Finder. It's pretty sweet. Our UI team is kicking some major booty for Cataclysm.

Additional information about Cataclym's game systems overhaul can be found at WoW.com's liveblog post from BlizzCon 2009.

Cataclysm Friends and Family Alpha test has started

Blue Poster Zarhym on the official WoW forums has announced today that the Cataclysm Friends & Family Alpha test has commenced this week. This was after both MMO-Champion and WoW.com posted screenshots of a beta sign in page that went live on the official World of Warcraft site. The only people who get in to this round of testing are those that are specifically invited by a Blizzard employee, so beware of email scams phishing for your Battle.net name and password by claiming you are accepted into beta.

Closed beta will be next followed by open beta, then retail launch.