WoW Death Knight T11 armor set bonuses revealed in Cataclysm beta build 12942

Via MMO-Champion:

WoW Cataclysm closed beta death knight spell, ability, mastery and talent list

The WoW Cataclysm closed beta has officially begun and the NDA has lifted. MMO-Champion is one of the first out of the gate to post a complete list of the current death knight spells, abilities and talents, including masteries, new spells and recent dev comments about class changes.

[DK DPS] Gear guide for new level 80 DPS Death Knights

Daniel Whitcomb at WoW.com has posted a guide to gearing your brand new level 80 DPS Death Knight. The top of the article has links to great guides on speccing for Blood, Frost and Unholy as well as previously published DK gear guides. The rest of the piece looks at the best in slot gear depending on what kind of end game encounters you're running. This guide should be good until Cataclysm class changes drop. Current as of WoW patch 3.3.3.

[Frost] Alternate Frost Death Knight DPS builds

Last week Daniel Whitcomb of WoW.com posted his recommended Frost DPS spec for Death Knights. This week he covers the popular alternate Frost DPS DK talent builds as well as Sigil choices. This guide is current as of WoW Patch 3.3.3.

Blizzard developer Twitter chat notes for Death Knights

On Friday, Blizzard held a Twitter dev chat about the upcoming Cataclysm expansion and the recently announced class changes. Here's the Death Knight parts:

Death Knight

Q: With the change to death knight tanking, Blood being the tank spec, what AoE aggro moves (besides Death and Decay and Pestilence) will we have to use?

A: We think Death and Decay and Pestilence are pretty good. We'll add another ability if we think it's needed, but remember, the "round things up and AE them down" strategy isn't going to be as effective in Cataclysm until you out-gear instances.

Q: Will Dark Simulacrum work on bosses? or at least be useful in PvE?

A: It will work on any spell you can Spell Reflect, which is actually quite a few bosses. Remember, Dark Simulacrum doesn't cancel the incoming damage so in that sense it is easier for us to balance letting death knights use it in PvE.

Also be careful considering new spells for old encounters. The encounter designers will make the new encounters with the new spells in mind.

Q: I still don't get the motivation to redo the death knight rune system. It's been a couple years and now that it seems close, why do it all over?

A: Many death knights felt like they didn't have enough global cooldowns (GCDs) to use their abilities. In some cases, the rune system started to matter less than the GCDs to hit the right button. We want death knights to have to make choices about what abilities come next. When you see DKs play today, it looks like they're playing the piano – hitting buttons so fast. We need to buy them some room in their rotation to be able to take advantage of say procs or runes coming back sooner than expected.

Q: Did the developers learn anything from the death knight release that they plan to keep in mind for any possible future classes?

A: Um, maybe we won't listen to community feedback about how classes need more abilities, damage and survivability? (Just kidding.) :)

Adding a new class is very challenging, which is one reason we don't want to do it every expansion. It's a really good question though, and we'd like to give a little more thought to how to answer it (when we aren't fielding so many Twitter questions).

Q. Will there be as much effort put into making tanking specs viable in PvP? Will Vengeance be useful in PvP?

A. Our goal is to make all specs as viable as we can in as many aspects of the game as possible. Currently some tank specs are not so much viable as they are overpowered (because their damage is competitive and survivability is off the charts), so that issue will have to be addressed when we start to flesh them out as more attractive and mainstream PvP spec options.

Complete transcript organized by category can be found on WoW.com.

Death Knight Cataclysm class changes: Blood will be the tanking spec

Though the more comprehensive overview of changes coming to the Death Knight class with the Cataclysm expansion won't arrive until tomorrow, Blizzard posted one of the biggest changes yesterday:

We're doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we'd go ahead and drop the proverbial Blood bomb today.

In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.

We’ll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.

Why the about face? We actually thought the “tri tank” experiment worked out okay. We suspected there would always be a “best” tanking tree, because that’s the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.

A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it’s safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).

It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn’t focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, “I look at the Protection tree and I’m jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents.” Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.

In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.

This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.

More exciting death knight news coming up soon in the preview.

The basics of the Unholy DPS DK spec

Daniel Whitcomb of WoW.com continues his series of beginner guides for Death Knight specs, this time covering the Unholy DPS spec. He covers the strengths and weaknesses of the spec, reviews the recommended talent build, lists the stats to look for on gear, and includes leveling advice, best dps rotation, glyphs, gems and enchants.

The basics of the Blood DPS DK spec

Daniel Whitcomb of WoW.com has posted a basics guide for Blood spec Death Knights with an emphasis on DPS. His Blood 101 piece covers the pros and cons of the spec, what stats to look for in gear, talent builds and leveling, damage rotations, glyphs, enchants and gems.

Icecrown Citadel Crimson Hall gear guide for Death Knights

Daniel Whitcomb at WoW.com continues his DK gear guides for Frostwing Halls, this time focusing on DPS and Tank gear for The Crimson Halls. He covers both 10-man and 25-man DK drops from the Blood Princes and Blood Queen, Lana'thel.

Icecrown Citadel Plagueworks gear guide for Death Knights

Daniel Whitcomb, the Death Knight columnist at WoW.com continues his ICC DK gear guide, this time focusing on drops in the Plagueworks. He covers DPS and tank gear from Festergut, Rotface and Professor Putricide in both 10 and 25-man encounters.