The math behind reducing your Global Cooldown to 1 sec

The Dreambound blog looks into the math behind reducing your global cooldown from 1.5 secs to 1.0 secs. Raid buffs, talents and gear are all explored to prevent you from wasting precious resources on overhaste. For those of you looking for the short version, look for the TLDR paragraph at the bottom of the post.

Moonkin hit caps, glyphs, spell rotations and builds

Macbook at Moonkin.info compiles his most requested information into one post including Balance Druid hit cap, glyphs spell rotation and Talent build (spec).

Spell Power vs Haste explored for Moonkin

Grey Matter looks at the Spell Power vs. Haste debate and how it has changed for Balance specced Druid since the Wrath launch. He covers which stat is best for gear, enchants, gemming and food. As usual, there are lots of mathz, but a handy TLDR wrap up at the end for those of us who just want the bottom line.

The key problem with Eclipse it’s DPS output

Grey Matter serves up part 4 in his series exploring the Eclipse talent. This last installment sums up his findings from the first three parts and presents his thoughts on the talent as a whole. His final question is excellent and one all Moonkin should be asking themselves.

Moonkin Haste numbers explored

Foofy loves her Moonkin as almost as much as she loves her moonkin theorycrafting. She consutled a few other Balance specced players and figured out the Haste rating needed to clip the Global Cooldown on Starfire.